I've got my mission plan set for Interstellar Wars.
The party has ticked off a local Vilani noble family during the lead-up to the 4th Interstellar War.
Lots of interesting things can be done to the players when there's increase scrutiny about an obviously Terran ship that anomalously has impeccable documentation and licensing as a domestic Imperial free-trader.
Marv has assumed the role of the ships loadmaster, and he's a point of contact for Imperial officials who've been given tips about illegal activity on board.
This could lead to armed conflict and possible ship to ship combat.
Blowing up the ship ends the campaign pretty effectively.
If that happens, I'll fall back on Technomancer: Funny New Guys. Got to get JT to make a character for that. FuzzyGeff and Marv have theirs.
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