According to GURPS: Basic Set (Vol 1) page 27:
It is now TL9.
We have entered into the "Microtech Age".
Adjust your character sheet accordingly.
PS: WHERE ARE THE FUCKING FLYING CARS!?!?
According to GURPS: Basic Set (Vol 1) page 27:
It is now TL9.
We have entered into the "Microtech Age".
Adjust your character sheet accordingly.
PS: WHERE ARE THE FUCKING FLYING CARS!?!?
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Hey, this is as good a place as any to ask: what do you think of GURPS Sorcery, and 'powers as magic' in general? -Henry Q.
ReplyDeleteI've shied away from powers as magic because it reminds me too much of supers.
DeleteBut I'm open to the idea and I welcome discussion about it. FuzzyGeff did more with it than I did.
I own a copy of GURPS: Thaumaatology: Sorcery... I suppose I should read it, huh?
Flying cars are all well and good when it's time to haul stuff, but I want my damn jetpack already.
ReplyDeleteFlying cars are possible, but the problem is that getting a pilot's license is a non-trivial activity---costs around $10,000 or so, and the flying cars that have been built still have to land on runways. If we could whip antigravity, it'd be a lot less of a problem.
ReplyDeleteOr a worse, different, problem.
Delete'I welcome discussion about it.'
ReplyDeleteGood to know. Once I'm over this mind-befuddling cold I'll post some thoughts. -Henry Q. (and I'll even sign in with my gmail)