01 December 2020

Boom Headshot

We've previously discussed using .22 WMR on coyotes.

But how is it for adventuring, where the targets are fictitious people with ST (and HP) of 10 not 7.

3d-1 pi- is the damage for ball ammo.

3d-1(0.5) pi is the damage for hollow points.  Let's use these.

Because the maximum basic damage for this round is 17 points and DR is doubled against it, a mere 9 points of DR completely stops it unless it's flexible armor, and then only 1 point of crushing gets through. 

The hoary old PASGT vest's DR 10/5* against piercing attacks stops the average basic damage roll of 9 completely.  (This is a game, don't count on this in real life).

Let's just go down the list of hit locations.

Eye: -9 to hit. x4 damage.  8-64 (avg. 34) damage. 1 point of damage blinds the eye.  Two death rolls on average, dead right there on max damage.

Skull: -7 to hit.  DR2.  x4 damage.  0-52 (avg. 22) damage.  One death roll on average, four on max damage.

Face: -5 to hit.  1-16 (avg 8).  Not a happy place to get shot, but very survivable.

Leg: -2 to hit.   1-16 (avg 8).  5 or more points of damage cripples the limb.

Arm: -2 to hit.   1-16 (avg 8).  5 or more points of damage cripples the limb.

Torso: -0 to hit.   1-16 (avg 8).  Don't count on center mass for a one stop shot, the average hit doesn't even get a consciousness roll.

Groin: -3 to hit.   1-16 (avg 8).

Hand: -4 to hit.  1-16 (avg 8).  3 or more points of damage cripples the hand.

Foot: -4 to hit.  1-16 (avg 8).  3 or more points of damage cripples the foot.

Neck: -5 to hit.   1-16 (avg 8).

Vitals: -3 to hit.  x3 damage.  3-48 (avg 25).  One death roll on average, three on max damage.

Your best bang for the buck is aiming for the vitals.  At most ranges, the extra -3 isn't too onerously bad, and the triple damage is worth it.  Plus, if you miss by one, you still get a torso hit!  The downside to vitals is most people who wear armor wear it here.

The eye gives the most damage, but it changes a 10 yard shot into a 700 yard shot in terms of penalties.  Vitals only changes it to the equivalent of a 30 yard shot.

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