The turret armor of a T-62M has DR 1,250!
That takes 6dx21(2) to punch.
The T-62MV is going to be harder because they stripped the BDD add-on armor for Kontakt-1 reactive blocks.
Twilight: 2000 gave an extra 400 points of armor against a HEAT round. This is a game where the frontal armor of a T-72 is 300. GURPS gives DR 1,130L for the hull and 1,695L for the turret of a T-72BV.
Reactive armor is meaningless to kinetic energy rounds with the ancient 3rd Edition's Vehicles.
Reactive armor is MENTIONED in the 4e High Tech, but not really detailed well enough to apply it to vehicles. It basically nullifies the special effects of HEAT and HESH rounds making them behave as if they were simply HE.
Kontakt-1 appears to be the kind of ERA that the books are talking about.
GURPS: T2K vehicles stats, so far...
There's a LOT of fudge factor going on with the armor bringing down to just a single value per facing.
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