If you start down the rabbit hole of tank variants, you're going to encounter dozens of variations which are indistinguishable from each other when distilled down to GURPS terms.
And GURPS sieves finer than Twilight: 2000 did.
T2K didn't really have a system for fire control computers and stabilization systems. GURPS does.
I am also finding that I need to up my game (pun) with regards to the descriptions. They get repetitive fast.
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