Looking for different weapons because I've become stuck in a rut on every character sheet is something I've done before.
Amusingly, much of the time there wasn't much difference in the game stats.
A Galil in T2K is a heavy M16. It's a heavy M16A1 that does a little less damage has a little less range in GURPS.
9mm pistols are pretty much all the same with small variations in mass and capacity.
I got chided for always having a 1911, Hi-Power or Glock 17 on my character sheet depending on the game.
So one day I took a S&W M&P .38 revolver for a private detective character.
I could have knocked them over with a feather!
I always kinds regretted not buying a .223 Vallmet back in 1990 or so when they were available at places like the fairgrounds gun show. Alas. Unobtanium nowdays. There are a bunch of other regrets like that. But that's life. I got a lot of that makes a lot of people go "WTF is that?" at the range... Several things that are basically hand load only due to unavailability of commercial ammo.
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That's wonderful and all, but I was talking about breaking type in character creation.
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