20 January 2023

Two Ecks

The.  Verbal.  Delivery.  Of.  Many.  Gun.  Rights.  YouTube.  Videos.  Is.  Plodding.

But if you select 2x on the playback speed, they suddenly sound like normal conversation.

It's like a revelation!

Never mind that, for the most part, I'd much rather READ what these people have to say than to listen to them wander around the point for half the video.

Video forcing me to go at their pace instead of mine makes the experience irritating to painful many times.

6 comments:

  1. Hear! Hear!
    I send them links to the "Get on with it!" clip from Monty Python and the Quest for the Holy Grail, or the title "How To Make Videos That Don't Suck". But I don't think they can read, or, if they can, it's going to take them another twenty years to finish the book.

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  2. I know I miss a lot of good information because knowledgeable people would rather make a YouTube (or other platform) video than write an article. Additionally, half the time I start to watch a video the "intro" is so long I stop it before getting to the meat. Another annoyance is the need to have music accompany your videos.

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  3. Open the video in YouTube, left-click the 3 little dots below the lower RH corner of the video, left-click "show transcript" when the transcript opens left-click "toggle time stamps."

    If you copy-and-paste into Open Office Text it'll single space and be easier to read.

    Alberto

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  4. I normally turn on Closed Captioning and run the speed at 2X. Sadly, too many video creators want to fill up most of their space with absolute nonsense or complete dithering. Dudes, learn to outline, treat it like a speech, and provide video backing up what you are saying.

    Some of the best videos are from The Critical Drinker. He waxes very poetically about what's wrong (and occasionally what's right) about tv shows and movies. He delivers his points very well, does not bog the video with useless crap, and gets his point across. And when he's done, he's done, end of video.

    Blah, blah, snooore, blah blah my dog, blah blah "oh, look, a squirrel" for 5 minutes before getting to the beginning of the meat of the video, that sh...tuff right there is a no bueno.

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  5. This comment has been removed by a blog administrator.

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  6. Ayup. All too many videos have a stupid amount of padding and blathering. "Lemme open this video about 3D printing a large moon lithophane with thirty seconds of me doing the worm." Skip forward. Now he's giving an in-depth description of what a CAD program is. Skip... skip... skil... OK, he's now describing the lithophane creation... skip skip skip skip oh finally, a print is running! Oh wait, he screwed it up and has to describe how me moved the camera and jiggled the printer skip skip skipskipskipskip finally I find out what printer he's using so I can figure out the total size of the print, which is what I wanted to know in the first place. (siiiigh)

    Gameplay vids can be excessively dumb, too. "Gitgud" in the creator name is a big flag to alert you there's going to be blathering, little pop-up cartoon characters, airhorns and other soundboard idiocy... dude, I just wanted a quick playthrough of that particular mission to get an idea of what to do.

    Another guy is a major streamer, and absolutely *has* to have an inset video of his face as he plays/streams... in the corner, covering up actual important UI stuff that he's talking about. Meanwhile, his videos all start with going in and creating various builds of the units he wants to use... later, because they won't be completed in this video. Only then does he start pla... hahahah, nope, gotta screw around upgrading his characters, and choosing missions and deciding there's not there and he's gotta travel somewhere els3e, finally choose a mission and starts... and it's not that he makes crap tactical decisions (everyone does that sometimes), it's that he *agonizes* forever before finally deciding...

    To not do anything yet, and reserves his turn. THUNK! (That noise is my head falling on the desk.) Oh, he does take the time to see what options are available by flipping activateble gear off and on, usually multiple times. Gear that has a defined and visible chance of failure *every* time it's activated, or deactivated. Said chance increasing every activation, and also every turn it's used. And then he's surprised when it fails. THUNK!

    "Oh hey, if I do this movement type, i overheat badly... but it's really cool if I do it, even though I'll also fire a bunch of weapons that increase heat oh hey, my unit is glowing and stuck at half-movement in front of all the enemies that I didn't kill WHY DID THIS HAPPEN IT'S COMPLETELY UNFORSEEABLE!"

    (I do need to watch one of his latest ones - he makes a close-range attack, causing the enemy to explode... and the splash from the explosion punches right through exposed structure and crits his ammo, boom dead right there. That's gonna be *hilarious* to see.)

    I think part of the extended extraneous yivshish is making the videos longer, so more ads can be shown, and a lot of the folks creating vids are trying to get paid. And keeping eyes on your video is also ego-feeding, so there's that as well.

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