Something that a "generic universal" role playing system should have in it is a means to calculate armor for super human characters.
I have stats for armor for a human, but what about a 12' tall giant?
Nuthin'.
Then it hit me that the answer is simple.
The cost and weight of the armor is are increased by the square of the difference in size between human and non-human.
That's because armor is a surface area item. A given amount of DR isn't thicker because the area it covers is larger...
This is going to make things easier and harder.
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