It takes effort to be worse at this than Star Trek too.
Watching The Orville's third season and, once again, television writers and SFX directors don't get the idea about the ranges they're talking about.
Ships are packed in at distances which would be stupid for the US Navy, let alone something set in outer space.
I wish they'd remember the immortal words of Douglas Adams.
“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”
I know it's not near so visually stimulating, but it's galling.
There's ways to make it interesting, I know there are.
I GM'd TTRPG sessions without even pictures of what was going on and the players were entertained, with advanced CGI I could make it work.
While I watched the Orville third season on Hulu, this didn't bother me near as much as how they communicate over light years with no time delay whatsoever. Star Trek invented the term "subspace" for their communication but I didn't notice the Orville do that. They talk in real time across dozens of light years.
ReplyDeleteThen the ship just shows up light years away without going to warp, which is a problem in itself, and don't take time. They're just here one moment and there the next.
Still better than the new versions of Star Bleck.
ReplyDeleteI thought the Orville was a send-up of Star Trek. It is supposed to be stupid and over the top. Did I miss something after the first three episodes?
ReplyDeleteJFM