23 February 2018


Who needs reasons when you've got heroin?

Wait.  Wrong intro.

I am a Twilight: 2000, or T2K, junkie.

I've updated the T2K 1.0 ruleset to GURPS no less than three times.  Twice for 3e and ongoing for 4e.

The scenario laid out in the game made enough sense that it influenced what branch of the Army I joined.

I've played it long enough that it's gone from speculative fiction to alternate history.

My M16A2 clone is a double nostalgia trip.  The tank was issued one and it's still the primary weapon of the US Army in T2K.

That photo is a recreation of one of the game's book covers!

The nostalgia trip to make an AK-74 stems from this game too.

The original scenario of the game begins with the last big battle of a big war where the opposing forces are essentially and finally spent against each other near Kalisz, Poland.

The next five adventure modules are set in Poland as well.

The Poles went their own way on weapons design so the Kbk wz.88 is distinctively Polish, and appropriately period for the game.

The M16A2 project is also my first foray into more serious hobby gunsmithing.  She started out as an 80% receiver because I wanted a specific markings and serial numbers.

Building the wz.88 from a parts-kit continues the tradition.

1 comment:

  1. We used to play T2K while i was in the Army, and at times it became as much training aid as recreation. There's nothing like settling a stowage question about T-72s by going down to the Petting Zoo and looking at one.


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