Another "Will It GURPS" adventure!
A rifle does 1d+2 pi- with 80/1,400 for range.
Pistols do 1d+1 pi- with 70/1,400 for range.
Because .22LR is light and cheap, I envisioned a character who used guns in this caliber in a post-apocalypse scenario.
Shot placement is what you're going to need with this round.
That means dropping some serious points into your Guns/TL Pistol and Rifle skill.
Since the skull is DR 2, a hit to the brain is handicapped from the get-go.
The rifle will get 1-6 penetrating and that gets 4-24 points of damage. The pistol gets 0-5 penetrating and 0-20 points of damage.
Pretty much have to roll max damage to get a death roll.
On average you're getting 12 with the rifle and 8 with the pistol. Don't count on the one-shot-stop.
Vitals doesn't have inherent DR... plus they're +4 easier to hit!
The rifle will get 3-8 penetrating for 9 to 24 points of damage, with an average of 15. Again, don't count on the one shot stop.
A pistol does 2-7 penetrating for 6-21 points and an average of 12.
Easy to get the target to start rolling to stay awake, but unlikely to get them dead right there.
But I thought that .22 WMR for the rifle might do better.
The ammo you can actually buy does 3d-1(0.5) pi.
To the skull that will do 0-13 penetrating for 0-52 damage (averaging 22). Vitals will do 1-16 penetrating for 3-48 damage (averaging 25).
Far better.
Perhaps pack a 9mm handgun because it's common.
Aquila makes (or made) a .22lr 60 grain bulleted round that was a real slow poke, but had impressive penetration. It requires a slow twist 1:9 to properly stabilize though.
ReplyDeleteI like the .22 Magnum. Usually does not provide match grade accurate performance (for me at least), its for hunting 'Big Small Game' like javelina and turkey. Loud in a short barreled revolver. I bought a snub nose .22 Magnum Taurus in case I became arthritic enough in old age to be unable to take centerfire recoil in handguns. The cartridge has some 'ballistic wampum' and is worth seeking out. 50 grain if you want deep penetration.
Good topic. Rimfire rifles are probably the most common firearm in all households. If there is a single gun in the house, the chances of it being .22lr is high.
jrg
I am reminded that GURPS is a gaming system. Better than most but real life(tm) it is not.
ReplyDeleteRemind me again what the players "health roll" is for a wound to the abdomen is? In the real world(tm) without bowel surgery it's an often long, painfilled, slow smelly way to die off.
I've SEEN a 22 lodged in the nasal cavity, maybe IF no infection (good luck with that) something to shake off and continue playing your RPG. Was it a 22 LR? Or a short? We seldom weigh the bullet fragments to see if it's 29 grains, 32 grains(stinger) and so on. Did it pass through a sheet rock wall? Maybe a 2X4 stud? Who knows.
Sorry spent too much time as EMS and Emergency Room to pay attention to the GURPS version of what happens when a 22 LR strikes humans.
Humans that oddly dangerous beast that sometimes folds up and dies from a splinter of steel or fights on bravely almost shot to bits. And that's BEFORE we add in Drugs.
The designers of GURPS are on record stating that their damage system is biased towards character survival rather than brutal realism because it is, in fact, a game.
DeleteThere are games that are brutally real, and they are no fun.
What happens with the wound after the injury is, likewise, biased.
You can be injured to 1 point from auto-death and heal up completely without medical intervention without lasting effects, given enough time. That's wildly unrealistic.