A lot of the "will it GURPS" style posts are checking to see how realistic, or not, stuff is in the game.
That you can kill someone with a .22 in GURPS puts it above a lot of TTRPGs.
Even so, it's not very realistic.
Rather, it's realistic not real.
Cinematic is a good way to put it.
The wounding system is broken by design to make the game more entertaining and playable.
Getting injured is not entertaining.
Some examples of GURPS failing the reality test:
Skull hits do 4x damage once you get past the DR. This is a hit to your CPU.
Even a bb can be lethal instantly here in the real world.
Any hit that does enough to do a point (4 in this case) is not going to heal up on its own and leave the victim unaffected.
The vitals do 3x damage. This is central nervous system, heart and large blood vessels in the torso.
In the game, it does damage when the injury occurs and... generally speaking if you take no new injuries, you're not going die from blood loss.
In the real world, poking holes in this stuff means you're going to bleed to death if the hole is not repaired.
GURPS has nothing for a severed radial or femoral artery. The bleeding rules don't work fast enough to simulate it.
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