Douglas Cole has noted that the 1/2D range in GURPS might be wrong for some cartridges before.
He finds that .22LR should have more than three times the 70 yards given in the rules.
If that holds for .25 ACP, then the shot that Paw Paw was talking about will GURPS again!
All it needs to work, aside from a miraculous series of rolls on the part of Dindu's player, is for the 1/2D number to be 125 yards or longer.
It's 90 in the rules as written, so not too much of a stretch where .22 is 1/3 of its calculated distance.
Mr Cole did the math for us.
No comments:
Post a Comment
You are a guest here when you comment. This is my soapbox, not yours. Be polite. Inappropriate comments will be deleted without mention. Amnesty period is expired.
Do not go off on a tangent, stay with the topic of the post. If I can't tell what your point is in the first couple of sentences I'm flushing it.
If you're trying to comment anonymously: You can't. Log into your Google account.
If you can't comprehend this, don't comment; because I'm going to moderate and mock you for wasting your time.