Make Orcs something other than mindless, faceless evil mooks?
It's been done.
Repeatedly.
I've done it myself quite often.
All it takes is to hand them a culture that's mutually incompatible with the adventurer races.
They don't need to be evil, per se; just different enough that the two societies can't live next to each other.
It's been done.
Gamers did it years, even decades, before it became fashionable.
We didn't do it to mollify anyone's delicate sensibilities, we did it to make the game worlds we'd created seem more realistic and consistent.
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